Havoc
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Havoc
Havoc is the time at the end of the round, where 100 ticks of chaos takes place. In havoc, you get 1,000,000 metal and over 2,000,000 oil, and workers go to 1000. This is the time when you throw up your shields and hope for the best, or rapidly make squads and attack everyone and anyone. You can also do it the not-so-fun way and look for relics, but we'd all rather own everyone.
NOTE: When all hell breaks loose in havoc, DO NOT rush buy or go military crazy. Your best bet is to moderatly build it up because your military will fall apart as fast as you build it. You can do this only if you have the food effieciency to do it. Also this is your chance to build what buildings you want or weren't able to build. Don't panic.(yet)
Some admins run "Havoc events", these are events that usually involve a member of the staff assuming a role. For example the "Freemasons attack" Or the "battle of the admins (Joe v/s Andrew)"
Current Server Status
If you are in a server listed here, and know this information to be outdated, please modify appropriately.
Earth1- Last Restart on 09/04/08 - Havoc at tick 3000
Earth2- Last Restart on 06/07/2008 - Havoc at tick 3000
Earth3- Last Restart on 06/06/08 - Havoc at tick 3000
Earth4- Last Restart on 08/08/08 - Havoc at tick 3000
Earth5- Last Restart on 07/25/08 - Havoc at tick 3000
Earth6 - Last Restart on 09/30/08 - Havoc at tick 4000
Earth7 - Last Restart on 09/11/08 - Havoc at tick 3000
Mars1- Last Restart on 08/31/08 - Havoc at tick 3000
Mars2- Last Restart on 09/22/08 - Havoc at tick 3000
Mars3- Last Restart on on 07/02/08 - Havoc at tick 4000
Mars4- Last Restart on 09/29/08 - Havoc at tick 3000
Mars5- Last Restart on 09/07/08 - Havoc at tick 3000
What Comes Before Havoc?
There is no official name for the periods before havoc. However, there are stages in the game witch are common in every server, and in every round.
But basically, after havoc is usually a full restart of that world.
Stage 1: Beginning
This is when tick "0" begins. At this stage, there are miles of free space and a small[er] number of beginning colonies. There is less war, and many small alliances are created throughout the world.
Stage 2: War and Power
As time goes on, usually around tick 500, the smaller alliances disappear and join up with larger ones(as in Era #2 of Mars 1, when alliances like MAF(Mars Alliance Forces) and UCF(United Coastal Forces,now the United Colonist Forces, took control of whole coastlines). War is common between major alliances, and tensions rise. To assume more power, nuclear silos are built.
Stage 3: Pre-Havoc Warfare
This stage begins with war all over the globe. Hundreds of silos are arming and preparing for the worst. Squads franticly search for Relics. This is not the time to start the game as a newb.
at this time many colonies are rebelling and broadcasts telling people to rebel appear. this time is one of the most enjoyable to established colonies.
Stage 4: Havoc
All hell breaks loose, after one alliance emerges victorious! The winning alliance assumes global domination for about 3 seconds, and then Stage 1 replays. The winning alliance must hold ALL 10 RELICS for 72 TICKS! then after that there are about 30 ticks before havoc starts, for 100 ticks
During havoc you should go crazy and go on a rampage (which should not really be) or you could make your colony the best.

