Military List

From Guide

This is the full list of military units in Battle Dawn. There are 27 different types of units in the game.

Contents

Earth

Infantry Units

Concussive Type

  • Rifleman (Armour)
Image:Rifeman.jpg

Hit Points: 5
Damage: 2
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


No advance requirement needed.

Your run-of-the-mill infantry man, armed with a IW-80 A2 assault rifle. Is equipped with extra body amour which enables him to hold his own against other infantry units.
  • Commando (Damage)
Image:Commando.jpg

Hit Points: 4
Damage: 3
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 3.

Trained to cause massive amounts of damage in high precision assaults. Combine that with the MK48 automatic assault weapon system, and you've got the perfect killing machine.
  • Sniper (Range)
Image:Sniper.jpg

Hit Points: 4
Damage: 2
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 4.

He picks off opposing soldiers at range with his L69AW bolt action sniper rifle.

Beam Type

  • EMP Trooper (Armour)
Image:EMP.jpg

Hit Points: 5
Damage: 2
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Workshop 1.

The light EMP cannon he carries disables vehicles at close range, it is his body armour that makes him survive to be able to deal the damage.
  • Plasma Troop (Damage)
Image:Plasma_Troop.jpg

Hit Points: 4
Damage: 3
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 1 & Workshop 3.

Lugging a C-58 G series plasma blaster rifle, the plasma trooper is able to burn though thin vehicle armour like no other.
  • Laser Troop (Range)
Image:Laser_Troop.jpg

Hit Points: 4
Damage: 2
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 1 & Workshop 4.

The E class repeating blaster he uses is good for penetrating vehicle amour from long distance.

Explosive Type

  • RPG Soldier (Armour)
Image:Grenade Troop.jpg

Hit Points: 5
Damage: 3
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Workshop 2.

He's the man you want to call upon for anti-tank work, raining rocket-propelled grenades on enemy tanks at close range.

  • Rocket Trooper (Damage)
Image:Rocket.jpg

Hit Points: 4
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 2 & Workshop 3.

The LAW80 anti-tank tocket he fires plow though enemy armour at short range! Be careful to keep him behind the frontlines though, he isn't that tough.

  • Guided Misslie Troop (Range)
Image:Missle_Troop.jpg

Hit Points: 4
Damage: 3
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 2 & Workshop 4.

This soldier engages opposing tanks from afar with his Red Eye ATGM, the additional fuel giving greater range, and the guidance package greater accuracy.

Vehicles Units

Concussive Type

  • Humvee (Armour)
Humvee.jpg

Hit Points: 8
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle.

Loaded with amour plating and the M60 machine gun, this monster of a 4-wheeled vehicle mows through infantry with ease!
  • Buggy (Damage)
Buggy.jpg

Hit Points: 6
Damage: 8
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle & Workshop 3.

Light agile and mobile, this buggy devastates opposing ranks of enemy troops with its 0.5 Cal Cannon. Sacrificing protection for damage, one must exercise caution in deploying the Buggy.
  • Jeep (Range)
Jeep.jpg

Hit Points: 6
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Vehicle & Workshop 4.

An electronic cannon mounter on a pickup truck. This inappropriately named vehicle stuns every soldier alike when it unleashes a rain of bullets on troops from long range.

Beam Type

  • EMP Hummer (Armour)
Image:EMPHUM.JPG

Hit Points: 8
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle & Workshop 1.

An EMP trooper mounted in the gunner's cupola of a Hummer, this unit has even greater survivabilty then a regular EMP trooper, while retaining the same anti-vehicle capabilities.


  • Plasma Jeep (Damage)
Image:Laser_Buggy.jpg

Hit Points: 6
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle, Workshop 1 & Workshop 3.

The space avilable on the pickup truck makes it ideal for mounting the massive and power hungry weapon like the C-62 Heavy Plasma Cannon. It cuts though vehicle plating like a hot knife through butter.
  • Laser Buggy (Range)
Image:Lbuggy.JPG

Hit Points: 6
Damage: 4
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Vehicle, Workshop 1 & Workshop 4.

Combining the extended range E-11 Repeating Blaster with the mobilty provided by the buggy chassis, this little vehicle can torment hostile vehicles from a far.

Explosive Type

  • AT Hummer (Armour)
Image:AT_Hummer.jpg

Hit Points: 8
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle & Workshop 2.

Same chassis, different weapon! The AT 'Polygon' ATGM is the choice weapon for engaging armoured units at close range. It's light weight, which allows it to carry more protective features.
  • ATV Rocket Launcher (Damage)
Image:ATV Rocket Launcher.JPG

Hit Points: 6
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle, Workshop 2 & Workshop 3.

This rocket luancher on wheels can go places where no vehicle has gone before, and be able to direct its devastating payload against unfriendly tanks.
  • ATV Guided (Range)
Image:Ratv.JPG

Hit Points: 6
Damage: 4
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Vehicle, Workshop 2 & Workshop 4.

Boasting twin missle racks for mounting not one, but TWO AX-29 Anti-Armour Guided Missiles, this vehicle sure packs a lethal punch at massive range!

Armour Units

Concussive Type

  • APC (Armour)
Image:APC.jpg

Hit Points: 12
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Tanks.

With it's extra armour plating, why shoot at enemy troops when you can simply run them over?
  • Flame Tank (Damage)
Image:Flame Tank.jpg

Hit Points: 9
Damage: 9
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Tanks & Workshop 3.

Many soldiers refer to this battlefield abomination as the 'Frying Pan'. You can imagine why...
  • Vulcan Tank (Range)
Image:Gat.JPG

Hit Points: 9
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Tanks & Workshop 4.

Mounting a 20mm Vulcan Cannon onto a APC chassis, the Vulcan Tank can spill out a rain of steel which is more than capable of turning human flesh into pulp.

Beam Type

  • EMP Tank (Armour)
Image:EMP Tank.jpg

Hit Points: 12
Damage: 9
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Tanks & Workshop 1.

A blast from it's onboard EMP generator will stop any vehicle in it's tracks!
  • Plasma Tank (Damage)
Image:Laser_Tank.jpg

Hit Points: 9
Damage: 12
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Tanks, Workshop 1 & Workshop 3.

The Manticore Plasma Tank boasts revolutionary X-class PDC (Plasma Destroyer Cannon), which has reportly been able to turn entire vehicles into nothing more than liquid metal.
  • Laser Tank (Range)
Image:Ltank.JPG

Hit Points: 9
Damage: 9
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Tanks, Workshop 1 & Workshop 4.

The Laser Tank fires beams of coherent light stike their targets instanteneously, and from long distance. The motto of the Laser Tank crew is: 'They'll never know what hit 'em!'

Explosive Type

  • Tank (Armour)
Image:Tank.JPG

Hit Points: 12
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Tanks & Workshop 2.

The choice weapon since the Great War. The targetting computer onboard ensures unerring hits with it's 155mm cannon, while it's carbon armour protects the crew from opposing fire.
  • Rocket Tank (Damage)
Image:Tank.jpg

Hit Points: 9
Damage: 9
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Tanks, Workshop 2 & Workshop 3.

Weapons designers have come up with this amazing new weapon, which saturates an area with rockets that can be fitted with a variety of warheads.
  • Guided Missile Tank (Range)
Image:Gtank.JPG

Hit Points: 9
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Tanks, Workshop 2 & Workshop 4.

ATGM Luancher on wheels, this Guided Missile Tank is able to ripple fire it's rockets quickly to engage as many as 16 targets simultaneously over the horizon!

Mars

Infantry Units

Concussive Type

  • Martian Marksman (Armour)
Image:marksman.JPG

Hit Points: 8
Damage: 2
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


No advance requirement needed.

The first soldiers to reach Mars. Back on Earth they were trained to the highest degree of survival techniques & marksmanship skills. Armed with the new breed of XM5 assault rifles, they're the best at taking out hostile soldiers. Thanks to the low gravity on Mars, they enjoy being able to jump three times higher and farther than on Earth!

  • The "Shredder" (Damage)
Image:shredder.JPG

Hit Points: 6
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 3.

Armed with a mini-vulcan, this unit's firepower is ridiculously awesome. Any opposing soldier in its sight is shredded into bits as 5,000 bullets per minute dig through their armour.

  • Martian Sniper (Range)
[[Image:]]

Hit Points: 4
Damage: 4
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 4.


Beam Type

  • Plasma Trooper (Armour)
Image:plasmatrooper.JPG

Hit Points: 8
Damage: 2
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Workshop 1.

This soldier likes to watch vehicles melt away as his PX5000 Auto-targeting plasma rifle takes care of them. The Plasma rifle's ammunition is based upon the carbon dioxide molecules which are superheated inside the weapon's reatcor. Thanks to Mars' atmosphere, this guy never runs out of ammo! isn't that fun?

  • Desolator (Damage)
Image:BD;_Desolator.JPG

Hit Points: 6
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 3.

Lugging a GX series Plasma Blaster Rifle, the Desolator is able to burn through vehicle armour like no other, leaving only destruction in it's path.

  • Laser Trooper (Range)
[[Image:]]

Hit Points: 4
Damage: 4
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 4.


Explosive Type

  • Rocket Trooper (Armour)
Image:rockettrooper.JPG

Hit Points: 8
Damage: 2
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Workshop 2.

This soldier has mastered the art of mech harvesting. He hides quietly while waiting for an unsuspecting mech to pass by. Then, by using his SR400 Rockets, he chops it down.

  • Adv. Rocket Trooper (Damage)
[[Image:]]

Hit Points: 6
Damage: 6
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Workshop 2 & Workshop 3.

The enhanced anti mech rocket he fires plows through enemy mechs at short range! Be careful to keep him behind the front lines though, he is'nt that tough.

  • Guided Missile Trooper (Range)
[[Image:]]

Hit Points: 4
Damage: 4
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Workshop 2 & Workshop 4.

Vehicle Units

Concussive Type

  • AI Tank (Armour)
Image:BD; Mars Tank.JPG

Hit Points: 16
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle Factory.

Why shoot at opposing soldiers when you can simply run them over?
  • Buggy (Damage)
Image:BD; Mars Buggy.JPG

Hit Points: 12
Damage: 12
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle Factory & Workshop 3.

Light, agile and mobile, this buggy devastates opposing ranks of enemy troops with its 0.5cal cannon. Sacrificing protection for damage, one must excercise caution when deploying the Buggy.

  • Vulcan Artillery (Range)
[[Image:]]

Hit Points: 8
Damage: 8
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Vehicle Factory & Workshop 4.

Mounting a 20mm Vulcan Cannon onto a APC chassis, the Vulcan Tank can spill out a rain of steel which is more than capable of turning human flesh into pulp.

Beam Type

  • EMP Tank (Armour)
Image:BD;_EMP_Tank.JPG

Hit Points: 16
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle Factory & Workshop 1.

This unit has even greater survivability than a regular EMP Trooper, while retaining the same anti-vehicle capabilities.

  • Plasma Buggy (Damage)
Image:BD;_Plasma_Buggy.JPG

Hit Points: 12
Damage: 12
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle Factory Workshop 3.

Mounted with the massive and power hungry - the C-62 Heavy Plasma Cannon. It cuts through vehicle plating like butter.

  • Laser Artillery (Range)
[[Image:]]

Hit Points: 8
Damage: 8
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Tanks, Workshop 1 & Workshop 4.


Explosive Type

  • AMD (Armour)
Image:BD;_AMD.JPG

Hit Points: 16
Damage: 4
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Vehicle Factory & Workshop 2.

Armoured Mech Destroyer.

nuff said

  • Rocket Buggy (Damage)
Image:BD;_Rocket_Buggy.JPG

Hit Points: 12
Damage: 12
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Vehicle Factory & Workshop 3.

This lil' rocket-launcher-on-wheels can go places where other vehilce have not gone before, and be able to direct its devastating warload against unfriendly mechs.

  • X-mech Artillery (Range)
[[Image:]]

Hit Points: 8
Damage: 8
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Tanks, Workshop 2 & Workshop 4.

Mech Units

Concussive Type

  • Reaper (Armour)
Image:reaper.JPG

Hit Points: 24
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Mech Factory.

Strong and agile, the "Reaper" is a walker unparalleled in toughness and speed. Utilizing dual frontal VMG1000 vulcan machine-guns, this walker can overwhelm any infantry with a rain of bullets while withstanding heavy fire. Designed as an armored anti-infantry mech, the marines named it the "Reaper". You can imagine why...

  • Banshee (Damage)
Image:BD;_Banshee_Mech.JPG

Hit Points: 18
Damage: 18
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Mech Factory & Workshop 3.

Many soldiers refer to this battlefield abomination as the "Shredder". You could imagine why...

  • Vulcan Mech (Range)
[[Image:]]

Hit Points: 12
Damage: 12
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Mech Factory & Workshop 4.


Beam Type

  • Raptor (Armour)
Image:raptor.JPG

Hit Points: 24
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Mech Factory & Workshop 1.

The "Raptor" likes to eat fresh vehicles for breakfast, lunch and dinner. Heavily plated and armed to its teeth with anti-vehicle, fast-targeting twin MWL energy weapons... no vehicle is indigestable!


  • Plasma Mech (Damage)
Image:BD;_Plasma_Mech.JPG

Hit Points: 18
Damage: 18
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Mech Factory Workshop 3.

A blast from its onboard Plasma Generator will stop any vehicle in its tracks!

  • Laser Mech (Range)
[[Image:]]

Hit Points: 12
Damage: 12
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Mech Factory & Workshop 4.


Explosive Type

  • Razor (Armour)
Image:leviathan.JPG

Hit Points: 24
Damage: 6
Range: 1
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Mech Factory & Workshop 2.

Armed to the teeth with dozens of Splicer Armor-piercing Rockets, the "Razor" is a force to be reckoned with. Solidly protected, this walker can take a beating. This machine is designed to hunt down enemy mechs. And believe it or not, they are being hunted...

  • Rocket Mech (Damage)
Image:BD;_Rocket_Mech.JPG

Hit Points: 18
Damage: 18
Range: 2
Image:Food Symbol.jpgMaintenance Cost (per tick): 3


Cost to build:

<3td>
Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Mech Factory & Workshop 3.

Weapons designers have come up with the amazing new weapon, which saturates an entire area with rockets that can be fitted with a variety of warheads.

  • Leviathan (Range)
[[Image:]]

Hit Points: 12
Damage: 12
Range: 3
Image:Food Symbol.jpgMaintenance Cost (per tick): 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Mech Factory & Workshop 4.