Outposts

From Guide

Usually, outposts (or OP) are fought after rather then the actual colonies. Outposts, unlike colonies, can change ownership. There are currently 6 types of outposts:

  • Normal/Undeveloped Outpost
  • Silo Outpost
  • Barracks
  • Training Base
  • Gate Outpost
  • Radar Outpost

Outposts have a number of uses other than what they are originally built to do. You can station your squads at and launch attacks from outposts. You can also relocate your colony to one of your outposts. After an upgrade, they can also provide radar coverage a 1 tick radar apart from radar outposts have a 5-tick radar radius.They will also increase your worker cap by 100.

Contents

Building An Outpost

1. Once you have 300 Image:Metal Symbol.jpg, 300 Image:Oil Symbol.jpg and 15 Image:Worker Symbol.jpg you can build yourself an outpost. To build an outpost, go to the colony menu and look at the bottom left corner.Image:Outpost Build Button.JPG

2. Building an outpost is similar to building your colony. You have to choose a site which is not on snow or water and a bit of a distance away from anyone else (including YOU!). You may also have to do a satellite Scans to see if there are any other outposts around. (Fun Fact) The rule against building outposts on snow and/or water originated from big players dumping all of their conquers in Antarctica. Eventually, within 1000 ticks of a round, Antarctica would have its own major alliances and its own big wars. Essentially, Antarctica was its own world!

Image:Outpost Site Green.jpg

3. Once you've chosen a site, the outpost will start building. An outpost is protected for 3 ticks but you have to wait 24 ticks before it can be upgraded. During the 3 ticks that it is protected, nobody including you can send any squads to the outpost attack or defend.

After 24 ticks of control, you can then upgrade or develop it into one of the other 5 kinds of outposts.

Your upgraded OP will then have 18 control ticks. You will need 6 more control ticks to upgrade it to another type.

Image:Protected_OP.png

Maintenance On Outposts

Outpost needs 4 Image:Food Symbol.jpg per tick(Remember that the barracks and training base outposts take 10 Image:Food Symbol.jpg) . Any squads on the outpost still need maintenance apart from Barracks Outposts. (4 food per tick as of 1st December 2007 update)

Outpost Types

There are 5 types of outposts, each have different uses and give different powers.

Image:Outpost Radar Option.jpg
  • Radar - This allows you to upgrade the outpost to a Radar outpost, covering an area of 5 ticks. This costs 500Image:Metal Symbol.jpg to upgrade and requires Adv. Comm Centre.
Image:Outpost Silo Option.jpg
  • Silo - This allows you to upgrade the outpost to a Nuclear silo which is used for launching tactical nukes at those pesky enemies. This costs 1000Image:Metal Symbol.jpg to upgrade and requires Missile Factory.
Image:Outpost Gate Option.jpg
  • Gate - This allows you to upgrade the outpost to a Gate outpost. It is used as a target for squad teleportation at the cost of Image:Energy Symbol.jpg equal to the ETA left on the squad and returns the oil left over. The outpost costs 750Image:Metal Symbol.jpg to upgrade and requires Teleport Gate.
Image:Outpost Barracks Option.jpg
  • Barracks - This allows you to upgrade the outpost to a barracks. Barracks cost 10 food per tick to maintain but any squads in it cost no maintenance, basically you can have put your army there and it will be free to maintain. This costs 250Image:Metal Symbol.jpg to upgrade and requires Advanced Farm.
 
  • Training Base - For 2000Image:Oil Symbol.jpg, a player can upgrade a barracks into a Training Base. The Training Base serves as a second unit production location. Within the Military menu, it displays under Base and allows a player to train units at the same time as the Base. One benefit of the Training Base is to allow players to upgrade a Barracks on the other side of the globe and produce units local to that area. You can have only one Training base at any given time! Creating a new Training Base will degrade the previous one automatically. To upgrade from a barracks to a training base, it takes 24 ticks.
Image:OP-Barracks.png
Barracks OP
Image:OP-Gate.png
Gate OP
Image:OP-Radar.png
Radar OP
Image:OP-Silo(Arming).png
Silo OP (Arming)
Image:OP-Silo(Armed).png
Silo OP (Armed)

Razing an Outpost

An outpost being razed
Enlarge
An outpost being razed










Razing an outpost gives you 300 Image:Metal Symbol.jpg 300 Image:Oil Symbol.jpg and 300 food once completed and is NOT undo-able once you've started. It takes 3 ticks to complete in which it is burning down. Hostile squads can still capture a razing outpost if you started razing it while that squad had an ETA of 3 ticks or less.

You can't raze an outpost if you've controlled it for less then 24 ticks. You cannot move your squads to any burning outposts that your ally has or you have. You can, however, move your squad out, start razing, and then return the squad. This will cause your squad to be "floating" when the outpost finishes being razed. Floating squads cannot attack, but can reinforce other outposts or colonies like normal.

A tactic used by some players to gain resources is to capture other player's outposts and then raze them after 24 ticks to gain the 300 resorces of both metal, oil and food. To prevent this from happening to you, keep at least 1 squad at all your outposts so that the enemy would have to send more squads, and more oil, to capture it. This may make other players more cautious when trying to attack your outpost and may decide that it may not be worth the troops and the oil to attack.

Razing an outpost "deletes it". It is a good strategy to keep your outpost from being captured, if you have the 3 ticks needed in order to raze it before the incoming troops reach it.

Outpost Options

When you click on any undeveloped outpost, 7 tabs will appear:-

Image:Outpost Options.jpg

We'll start with the top three tabs:

Image:Outpost Relocate Option.jpg

This tab allows you to relocate your colony to this outpost.

Image:Outpost Scans Option.jpg

This tab allows you to perform a scan for any incoming hostiles. This costs 10 Image:Energy Symbol.jpg. For more information see Scans.

Image:Outpost Raze Option.jpg

This tab allows you to raze this outpost, as explained above.

The bottom 4 develops your outposts if not already developed. You can also change your outpost from one type to another if you wish but the OP can only be one type at a time.The bottom 4 are the ones that are mentioned above like barracks etc. IN ORDER: Radar, Silo, Barracks, Gate. NOTE: Silo is a Nuclear Silo.