Radar

From Guide

Radar Coverage (Green Circle)
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Radar Coverage (Green Circle)

Radar is the distance that you can see squads as well as any outposts. If you are zoomed out, this is the green circle. Any squads or outposts, allies or enemy or neutral, will show up.

If you are in an alliance, then your radar is shared.

Radar Outposts

Radar Outposts are used to give information on areas away from your colony which you can use to help you or your team to know what's happening around you. For more information on Radar OPs, go to the outposts.

When you create a radar outpost, it won't come online to 6 ticks (or in other words: it's automatically jammed for 6 ticks).

Satellite Scan

Satellite scan provides the same radar coverage as a radar outpost however, it last only a certain number of ticks, depending on how much energy you use. You will not be able to use Satellite Scans if your colony is jamed. See scans.

Jamming Radars

A radar can also be jammed by an enemy who clicks on the Radar Outpost or Colony and clicks Image:Outpost Scans Option.jpg the eye and then chooses the "Jam Radar" option. The outpost or colony will be jammed for any duration of time between 3 to 6 ticks.


Depending on what you use it on, it will disable one or two of four possiblites for a random duration of 3 to 6 ticks:

  • Target's radar tower - Radar OP & Colony
If the target has other radar in the area though, they'll still be able to have radar. Their alliance could also tell them what is coming so it is a good idea to jam a whole alliance's radar systems, if you have the energy.
  • Colony Satellite link (Unable to use satellite scan) - Colony Only
If the target has other radar in the area though, they'll still be able to have radar. Their alliance could also tell them what is coming so it is a good idea to jam a whole alliance's radar systems, if you have the energy.
  • Silo launch targeting computer (Can not fire nuke) - Silo OP Only
Stops that silo from firing it's nuke. After it's over, the nuke can be fired once more so it's best to knock them out.
  • Teleport Gate Window (Stops the use of the Teleport Gate) - Colony and Teleport Gate
Stops the use of the teleport gate currently being Jammed