Relocating Your Colony

From Guide

Image:Outpost Options.jpg

Relocating swaps your colony with another outpost. There are many reasons for relocating:

  • To retreat from someone or an alliance.
  • The alliance is moving to a better area.
  • To avoid the full effect of a nuke.


Squads & Units

If you relocate your colony, any units in your colony will move with it but any squads on top of the colony will not move with your colony and will remain where they are, All other squads will remain where they are.

NOTE: When relocating your colony, be sure you have enough resources left over to put your squads where you want/need them!

How To Relocate

To relocate your colony you first need to build an outpost where you want it, or where you already have an outpost which you have controlled for 24 ticks. After 24 ticks of controlling the outpost, you can move your colony to that outpost as long as you have all the other requirements (see below).

It should bring up a window that will show you the cost of moving your outpost. It cost 50 energy and a proportional amount of oil as to how far the outpost is from your colony.

Your outpost should then become your colony and your colony will become an outpost. Again, you have to control the outpost for 24 ticks before you can change it. You can only relocate if your colony has at least 72 ticks of control (your colony control ticks are reduced to 0 each time you leave an alliance, relocate or get conquered). If you have 72 ticks of control or more, it will say that you have 'max' control ticks.

NOTE: You will NOT lose your conquers if you relocate your own colony.