Squads
From Guide
Squads are groups of units which group together so they can move from place to place. The maximum units you can have in a squad is 10 but you can send more then one squad to any location. Whenever you send out a squad you have to pay the oil for the carrier to fly there.
Creating Squads
You can create squads by going into your military option and if you already have units trained, you click on the small green triangle next to them and click on the squad you're moving them into or you can click move all. You can do this then click create new squad and name it whatever you want.
==Moving Squads== To move a squad, you click on it on the main map screen and a line of travel should appear. A small window will also come up.
The further you send a squad the more ticks and the more oil it will take. You can not send a squad more than 24 ticks (1600 oil) away. Once you have set a target you can then click confirm and the squad will head in the route you set. You can see it flying to your target.
Here are some extra tips about moving squads:
- It takes a small amount oil to move a squad to your outpost/colony
- It takes a medium amount of oil to move a squad to an allied outpost/colony
- It take a large amount of oil to send a squad attack an outpost/colony
All of these tips may be altered depending on the distance to the destination.
'==Order Menu=='
The Squads tab in the Order Menu is a list of all your squads. It can be found by clicking on the Orders button at the top left of the screen. It tells you the number of units and name of each squad, the squad's ETA, (number of ticks to reach their destination) and a colored icon indicating the squads mission. There is also a button to focus on the squad's location and another to cancel the mission and return to base.Perhaps the most important feature of the Order menu is the ability to move a squad by selecting it's name from the list. This is useful when multiple squads are stacked in one location, because normally only the most recently created squad can be selected when you click a location.
Squad Colors
Squads that are visible to your radar are color-coded to show their purpose and relation to you. These colors allow you to zoom out and get a big-picture view of all military activity within your alliance's radar range.
The body of the squad is generally colored the same as the colony that owns it:
- White squads belong to you.
- Green squads belong to one of your alliance members.
- Yellow colored squads belong to anyone outside of your alliance.
- Red squads belong to red-flagged alliances.
- Teal squads belong to green-flagged alliances.
The ring or halo around a squad shows what it is currently doing.
- A black halo surrounds squads that are not moving and defending a location.
- A red halo is for squads that are moving to attack a colony or outpost.
- Blue halos are for squads that are returning to base or moving to defend an allied colony or outpost.

