Teleport Gate

From Guide

The Teleport Gate is useful once you have it. You could make yourself a network of gates if you really wanted to! The Teleport Gate can also be used when you're heading to an allied colony or Gate Op which can make it useful for last minute reinforcements.

How To Get It

The Teleport Gate is the Tech 5 Workshop Structure. A full list of requirements can be found in the Structure List. The Teleport Gate is requied to send teleported units and receive teleported units. It takes Image:Tick Symbol.jpgTick: 48, Image:Metal Symbol.jpgMetal: 5000, and Image:Oil Symbol.jpgOil: 2500 to build.(cost count of ETA ENERGY TELEPORTATION)

How To Use It

You need to have enough oil for the trip to take place normally & 1Image:Energy Symbol.jpg for each tick left to the target. You can only teleport to/from:

  • Your colony
  • A gate outpost you control.
  • An allied colony who has a teleport gate built.
  • An allied gate outpost.

First, move the squad as if they were traveling normally. Then, when the squad is on route so you can click on it, 4 buttons will appear when you hover over it or click it. Pressing the top button with the thunderbolt (the one the green arrow is pointing to in the picture) will then Teleport it to it's location.

The cost per Image:Tick Symbol.jpg of travel is 30Image:Oil Symbol.jpg. Thus, when you launch a squad at a target 5Image:Tick Symbol.jpg away and activate a Gate, it will cost you 5Image:Energy Symbol.jpg and the 150Image:Oil Symbol.jpg you spent will be returned. In the case of a squad that is already in mid-air and has only 2Image:Tick Symbol.jpgleft to reach its target, and the target is Gate-capable, activating the Gate will cost you 2Image:Energy Symbol.jpg and the 60Image:Oil Symbol.jpg will be returned to you. The maximum a Gate can cost in theory is 24Image:Energy Symbol.jpg(because of the 24 ticks travel range). But since you can't teleport to a gate that is not yours or not one of your alliance members the maximum cost is actually 8Image:Energy Symbol.jpg or 12Image:Energy Symbol.jpg respectively.

At least 20Image:Energy Symbol.jpg is required

You should also make sure that you have at least 20Image:Energy Symbol.jpg in your energy reserve, before attempting to teleport, even though the cost of the teleport is less than 20Image:Energy Symbol.jpg, you still need to have at least 20Image:Energy Symbol.jpg.

Example: You want to teleport from your colony to a gate 7 ticks away. You only have 18Image:Energy Symbol.jpg and therefore you can't teleport. You wait 1Image:Tick Symbol.jpg and now you have 21Image:Energy Symbol.jpg (Assuming you get 3Image:Energy Symbol.jpg per Image:Tick Symbol.jpg). Now you can make the teleport to the gate 7 ticks away and you will have 14 energy left (assuming your squad didn't move during the last Image:Tick Symbol.jpg).


Note: You can only teleport units to/from a colony if that colony is not conquered.