Havoc
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Havoc is the time at the end of the round, where 100 ticks of chaos takes place. For single-tick servers, a round is usually 3000 ticks long. For double-tick servers (Earths 6 & 7, and Mars' 1 & 3), a round is usually 4000 ticks long. That, or a single alliance is able to obtain all 10 relics and hold them, triggering an early havoc.
Generally, the server administrator will give every player thousands of metal, oil, max energy,population, and food; so much that you can make about 100 or more squads with it. This is the time when you throw up your shields and hope for the best, or rapidly make squads and attack everyone and anyone. You can also do it the not-so-fun way and look for relics, but we'd all rather own everyone. Massive flights of troops cover the map, and most players take advantage of the 'free time' to kick back and have some fun. Scores accumulated during havoc do not count towards the final scoreboard, as those scores are recorded by the administrator prior to havoc being initiated. As well as giving everybody lots of goodies to play with, the administrator of the server have been known to hand out many more than the usual 10 relics, and crystal scores of over 10,000 are not uncommon. In addition, sometimes the administrator will form a special team pf players to wreak havoc on the players themselves, using Super Units capable of laying waste to hundreds, if not thousands of troops by themselves.
During havoc you should go crazy and go on a rampage (which should not really be) or you could make your colony the best.
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Rules
The rules of Havoc differ slightly from server to server. Here are some* of the rules:
- Each colony starts out with 1 Relic, and at the end of Havoc, whoever has the most Relics is victorious. The round winner will win a sizable bonus at the beginning of the next round.
- The most powerful colony at the end of the round wins. (Your score in Havoc does not count on your final score that you earned in the Pre-Havoc Warfare.)
- The 10 Relics are taken out from the Relic holders.
- You will loose all your conquered colonies, no exceptions.
- Every time you retrieve crystals and relic each either one resets your Control ticks to 0
Admins could run "Havoc Events", these are events that usually involve a member of the staff assuming a role. For example the "Freemasons Attack" Or the "Battle of the Admins (Joe v/s Andrew)"
Bonuses
According to the rules your Server Administrator plays by, you may get one of the following. The amount of metal and oil may vary in different server.
- 1 Relic and 10,000 crystals
- 10,000 crystals
- 250,000 metal*
- 250,000 oil*
- 1000 workers*
- Relics on every outposts that exists on the map.
Note that the Administrator may give another set of bonuses, i.e., 5,000 oil/metal in the middle of havoc.
Exceptions
Sometimes you will not get the awarded bonuses, or it appeared that you did not get awarded on one of the following bonuses above, for the following reasons:
- You signed up the server after havoc was initiated, the bonuses were already awarded.
- Your colony or outposts was attacked while you were off line, causing you to loose your crystals and relic without you knowing.
Game Stages
There is no official name for the periods before havoc. However, there are stages in the game witch are common in every server, and in every round.
But basically, after Havoc is usually a full restart of that world.
Stage 1: Beginning
This is when tick "0" begins. At this stage, there are miles of free space and a small[er] number of beginning colonies. There is less war, and many small alliances are created throughout the world.
Stage 2: War and Power
As time goes on, usually around tick 500, the smaller alliances disappear and join up with larger ones(as in Era #2 of Mars 1, when alliances like MAF(Mars Alliance Forces) and UCF(United Coastal Forces,now the United Colonist Forces, took control of whole coastlines). War is common between major alliances, and tensions rise. To assume more power, nuclear silos are built.
Stage 3: Pre-Havoc Warfare
This stage begins with war all over the globe. Hundreds of silos are arming and preparing for the worst. Squads franticly search for Relics. This is not the time to start the game as a newb.
at this time many colonies are rebelling and broadcasts telling people to rebel appear. this time is one of the most enjoyable to established colonies.
Stage 4: Havoc
All hell breaks loose, after one alliance emerges victorious! The winning alliance assumes global domination for about 3 seconds, and then Stage 1 replays. The winning alliance must hold ALL 10 RELICS for 72 TICKS! then after that there are about 30 ticks before havoc starts, for 100 ticks
Current Server Status
Below is a list of servers with the dates and the tick number that they always launch the famous Havoc. If you have spotted discrepancy in the dates, please edit them appropriately and make sure to keep them in their current format.
Classic Servers
- Earth 1
- Last Reset Date: x/xx/x
- Mars 5
- Last Reset Date: x/xx/xx
New Earth Servers
- Earth 1
- Last Reset Date: x/xx/x
- Earth 2
- Last Reset Date: x/xx/x
- Earth 3
- Last Reset Date: x/xx/x
- Earth 4
- Last Reset Date: x/xx/x
- Earth 5
- Last Reset Date: x/xx/x
New Mars Servers
- Mars 1
- Last Reset Date:x/xx/xx
- Mars 2
- Last Reset Date:x/xx/xx
- Mars 3
- Last Reset Date:x/xx/xx
- Mars 4
- Last Reset Date:x/xx/xx
Fantasy Servers
- Fantasy 1
- Last Reset Date:x/xx/xx
- Fantasy 2
- Last Reset Date:x/xx/xx
- Fantasy 3
- Last Reset Date:x/xx/xx
- Fantasy 4
- Last Reset Date:x/xx/xx
Notable Havocs
This is a list of Havocs in Servers where something happened that is notable, like the Admins joining the fight, or them cooperating with an alliance, or any feat that is worth enough recording, like total world domination or even a firm and secure hold of the 10 if not all of the Relics?
Old Earth 3, Age 5: "Shortest Havoc in BD History"
- Instead of the round ending at tick 3000 and havoc starting the next tick, the Admin had decided to extend the round to 3200 ticks, giving GML(Great Martian Lords) more time to prevent ARM(Armenians and Brothers) from winning the round with the score 6 Relics to 4. Several ticks later, four to six GML members sent 170 squads to the prestigious Creel of High Noon of ARM. The result was tragic; Creel lost all of his Relics. The relics went to 4 GMLs, and Creel's rank went down. At about tick 3200 reports of Creel getting four of his 6 Relics backs are everywhere. Strangely as it is, GML comments of the tragedy. "So we sent 170 squads to get the Relics, and so we succeeded, but then he gets his Relics back without even doing anything? How?" A GML member says. Before tick 3215, players were disappointed of the Havoc being delayed. After that tick, the servers were busy for about a minute, then Havoc was initiated. Players received the following message embedded to the right. At tick 3220 GML was at the top 1, with an estimate of 60 Relics and ARM is two ranks below, rank 4th. Finally at 3226, players were excited and impatiently waiting for the next area. At 3227, there was no reset, until the tick after. This is the shortest Havoc in BD as far as we know, reports of GML, ARM, and other 3 major alliances leaving the server had been reported. Only time will tell where these prestigious alliances will be going next. Will they be dominating Earth 3 again? Change servers and dominate the entire planet? Or disappear on the face of the Earth forever? No one knows.

Old Earth 5, Age 7: “All the Relics in one Place”
- This server did not have a notable Havoc, but it deserves a place nonetheless. On Monday, March 23 2009, Battledawn had reported that the ZdG alliance had won Earth 5 and had also registered a "Perfect Win" by collecting all the relics within the time limit. It was also reported that the ZdG player known as Niracas had, at the end, held all ten relics in the "72 ticks."
Note: If anyone knows more about this, feel free to edit or add.
- Have your own story? Add one now! And if you know of any more Havoc rules, feel free to add them.

