Military List
From Guide
This is the full list of military units in Battle Dawn. There are 27 different types of units in the game.
Contents |
Earth
Infantry Units
Concussive Type
- Rifleman (Armour)
- Commando (Damage)
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Hit Points: 6
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- Sniper (Range)
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Hit Points: 4
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Beam Type
- EMP Trooper (Armour)
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Hit Points: 8
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- Plasma Troop (Damage)
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Hit Points: 6
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- Laser Troop (Range)
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Hit Points: 4
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Explosive Type
- RPG Soldier (Armour)
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Hit Points: 8
He's the man you want to call upon for anti-tank work, raining rocket-propelled grenades on enemy tanks at close range. |
- Rocket Trooper (Damage)
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Hit Points: 6
The LAW80 anti-tank rocket he fires plow though enemy armour at short range! Be careful to keep him behind the frontlines though, he isn't that tough. |
- Guided Missile Troop (Range)
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Hit Points: 4
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Vehicles Units
Concussive Type
- Humvee (Armour)
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Hit Points: 16
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- Buggy (Damage)
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Hit Points: 12
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- Jeep (Range)
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Hit Points: 8
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Beam Type
- EMP Hummer (Armour)
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Hit Points: 16
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- Plasma Jeep (Damage)
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Hit Points: 12
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- Laser Buggy (Range)
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Hit Points: 8
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Explosive Type
- AT Hummer (Armour)
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Hit Points: 16
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- ATV Rocket Launcher (Damage)
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Hit Points: 12
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- ATV Guided (Range)
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Hit Points: 8
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Armour Units
Concussive Type
- APC (Armour)
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Hit Points: 24
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- Flame Tank (Damage)
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Hit Points: 18
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- Vulcan Tank (Range)
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Hit Points: 12
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Beam Type
- EMP Tank (Armour)
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Hit Points: 24
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- Plasma Tank (Damage)
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Hit Points: 18
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- Laser Tank (Range)
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Hit Points: 12
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Explosive Type
- Tank (Armour)
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Hit Points: 24
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- Rocket Tank (Damage)
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Hit Points: 18
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- Guided Missile Tank (Range)
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Hit Points: 12
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Mars
Infantry Units
Concussive Type
- Martian Marksman (Armour)
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Hit Points: 8
The first soldiers to reach Mars. Back on Earth they were trained to the highest degree of survival techniques & marksmanship skills. Armed with the new breed of XM5 assault rifles, they're the best at taking out hostile soldiers. Thanks to the low gravity on Mars, they enjoy being able to jump three times higher and farther than on Earth! |
- The "Shredder" (Damage)
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Hit Points: 6
Armed with a mini-vulcan, this unit's firepower is ridiculously awesome. Any opposing soldier in its sight is shredded into bits as 5,000 bullets per minute dig through their armour. |
- Martian Sniper (Range)
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Hit Points: 4
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Beam Type
- Plasma Trooper (Armour)
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Hit Points: 8
This soldier likes to watch vehicles melt away as his PX5000 Auto-targeting plasma rifle takes care of them. The Plasma rifle's ammunition is based upon the carbon dioxide molecules which are superheated inside the weapon's reatcor. Thanks to Mars' atmosphere, this guy never runs out of ammo! isn't that fun? |
- Desolator (Damage)
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Hit Points: 6
Lugging a GX series Plasma Blaster Rifle, the Desolator is able to burn through vehicle armour like no other, leaving only destruction in it's path. |
- Laser Trooper (Range)
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Hit Points: 4
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Explosive Type
- Rocket Trooper (Armour)
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Hit Points: 8
This soldier has mastered the art of mech harvesting. He hides quietly while waiting for an unsuspecting mech to pass by. Then, by using his SR400 Rockets, he chops it down. |
- Adv. Rocket Trooper (Damage)
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Hit Points: 6
The enhanced anti mech rocket he fires plows through enemy mechs at short range! Be careful to keep him behind the front lines though, he is'nt that tough. |
- Guided Missile Trooper (Range)
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Hit Points: 4
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Vehicle Units
Concussive Type
- AI Tank (Armour)
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Hit Points: 16
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- Buggy (Damage)
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Hit Points: 12
Light, agile and mobile, this buggy devastates opposing ranks of enemy troops with its 0.5cal cannon. Sacrificing protection for damage, one must excercise caution when deploying the Buggy. |
- Vulcan Artillery (Range)
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Hit Points: 8
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Beam Type
- EMP Tank (Armour)
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Hit Points: 16
This unit has even greater survivability than a regular EMP Trooper, while retaining the same anti-vehicle capabilities. |
- Plasma Buggy (Damage)
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Hit Points: 12
Mounted with the massive and power hungry - the C-62 Heavy Plasma Cannon. It cuts through vehicle plating like butter. |
- Laser Artillery (Range)
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Hit Points: 8
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Explosive Type
- AMD (Armour)
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Hit Points: 16
Armoured Mech Destroyer. nuff said |
- Rocket Buggy (Damage)
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Hit Points: 12
This lil' rocket-launcher-on-wheels can go places where other vehilce have not gone before, and be able to direct its devastating warload against unfriendly mechs. |
- X-mech Artillery (Range)
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Hit Points: 8
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Mech Units
Concussive Type
- Reaper (Armour)
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Hit Points: 24
Strong and agile, the "Reaper" is a walker unparalleled in toughness and speed. Utilizing dual frontal VMG1000 vulcan machine-guns, this walker can overwhelm any infantry with a rain of bullets while withstanding heavy fire. Designed as an armored anti-infantry mech, the marines named it the "Reaper". You can imagine why... |
- Banshee (Damage)
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Hit Points: 18
Many soldiers refer to this battlefield abomination as the "Shredder". You could imagine why... |
- Vulcan Mech (Range)
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Hit Points: 12
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Beam Type
- Raptor (Armour)
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Hit Points: 24
The "Raptor" likes to eat fresh vehicles for breakfast, lunch and dinner. Heavily plated and armed to its teeth with anti-vehicle, fast-targeting twin MWL energy weapons... no vehicle is indigestable! |
- Plasma Mech (Damage)
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Hit Points: 18
A blast from its onboard Plasma Generator will stop any vehicle in its tracks! |
- Laser Mech (Range)
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Hit Points: 12
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Explosive Type
- Razor (Armour)
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Hit Points: 24
Armed to the teeth with dozens of Splicer Armor-piercing Rockets, the "Razor" is a force to be reckoned with. Solidly protected, this walker can take a beating. This machine is designed to hunt down enemy mechs. And believe it or not, they are being hunted... |
- Rocket Mech (Damage)
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Hit Points: 18
Weapons designers have come up with the amazing new weapon, which saturates an entire area with rockets that can be fitted with a variety of warheads. |
- Leviathan (Range)
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Hit Points: 12
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